Amnesia was my first ever Horror game, and I can
safely say it is the perfect game to introduce someone to that genre of
videogames. Playing Amnesia I finally got my faith in the Horror genre
restored. I really dislike Horror films, but I absolutely love the genre in
books. Until this game I would have never thought Horror could be successfully
used in videogames.
To begin with the game has some amazing storyline. You
wake up in a dark castle with Amnesia and try to find out both your identity
and –I’m guessing- some kind of connection of it with the current state of the
castle. As all of this happens strange things happen and your character ends up
not being the strongest in character. However his weakness to handle whatever
is happening around him is totally reasonable. The inability of your character
to fight his enemies is one of the major things that create the atmosphere for
me. There is no health bar and really no point to fighting those creatures,
which really makes you feel even more weak and scared. One more thing that adds
to this feeling is the uncertainty of everything. You don’t know who you are,
what you’ve done, where you are and why you are there. This adds to two things:
A) The unknown is on the things that really frighten anyone and B) It keeps you
on your toes and wanting to find more of your journal where you found out about
everything.
However all of the world’s good storyline wouldn’t be
enough to create a good Horror Story, we have seen after all many Films where
the script might have been good but the feeling was never the same as in (for
example) a book. What makes a good Horror story? Atmosphere. And Amnesia
definitely delivers in this department. The inability of your character to see
correctly because he is shaking and because of the darkness causes you to be
unsure of your environment. Weird sounds are heard all over the place some
being complete natural (wind) and some not so (footsteps). By that point you
end up questioning the sanity of the protagonist but your fear still remains.
All of that is toped up with the unpredictability of the appearance of enemies
and their nature.
As you closing to the middle of the story (I still
haven’t finished the game) you end up learning more about the protagonist which
result in you being even more scared. When you slowly find hints and clues
about what this place and these creatures are and what is your place in all
this you certainly don’t feel relieved.
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